Counter Strike 1.6 1000 FPS Upgrade
Counter Strike 1.6 1000fps download
counter strike 1.6 1000fps cfg file
how to upgrade fps in counter strike 1.6
counter strike high our fps
counter strike 1.6 200 fps high fps
counter strike 1.6 fps higher cfg file download
For HLDS
Counter Strike 1.6 HIGH Our Fps In HLDS SERVER & CS 1.6
FOR Counter Strike 1.6Game
FOR CounteR Strike 1.6 HLDS SerVerCounter Strike 1.6 1000fps download
counter strike 1.6 1000fps cfg file
how to upgrade fps in counter strike 1.6
counter strike high our fps
counter strike 1.6 200 fps high fps
counter strike 1.6 fps higher cfg file download
For HLDS
Counter Strike 1.6 HIGH Our Fps In HLDS SERVER & CS 1.6
FOR Counter Strike 1.6Game
- Enter These Commands in "Console" (press ` in game to open console)
- Copy These Lines And Paste into : cstrike/server.cfg
cl_showfps "1"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0"
voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"
r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"
cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"
_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"
ati_npatch "0"
ati_subdiv "0"
m_filter "1"
m_pitch "0.022000"
tracerred "0"
traceralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_maxerrordistance "0"
_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
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